About This Game DescriptionParallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?Quotes“... Prepare to think well outside the box before facing Parallax.” - Michael Lawson, Piki Geek“Very few games will leave you mesmerized the way Parallax does...” - Alex Coccia, Greenlit Gaming“Parallax is a dizzying monochrome nightmare...” - Ben Kuchera, Ars Technica“That sizzling sound you hear is my brain melting.” - John Pavlus, Fast Co-Design“Up is down. Down is a watermelon.” - Nathan Grayson, Rock Paper Shotgun“Ow My Brain” - John Walker, Rock Paper Shotgun 6d5b4406ea Title: ParallaxGenre: IndieDeveloper:Toasty GamesPublisher:Toasty GamesRelease Date: 10 Mar, 2015 Parallax Apk Download Absolutely love this game, very similar to Antichamber in both style and certain in game dynamics. The smooth flowing from one plane of existance to the other makes for immersive puzzles. Trying to get perfect on every level seems attainable and the sound and abience really tie the game togehter.. I liked the game but my gosh, the last few levels are rediculous I could literally feel the wheels in my head turning as I attempted to comprehend how the levels were set up let alone how to finish them.when I beat the game I was rather sad that it didn't have more levels-if you dont like puzzle games this probably isnt the game for you-if you do like puzzle games this is a great mindbender that will really get you thinking. This is a great puzzle game, a little like Portal but different. Here the 'Portals' are fixed, and like mirrors have a front and a back face - Only side transports you to an 'inverse' dimension and the other side acts as a blocker. Switches and wires link to mechanisms that can spin these faces around to help you reach the exit. The individual elements of the game are pretty simple and it breaks you in gently with the first few puzzles, but things get quite a bit more complex in the end. Getting your head around what's happening in each dimension at the same time as working out how to use the mechanisms is very rewarding. The graphics are simple and you can change the two colours involved, but you are still limited to only two colours. This is a good thing in a way, as the game runs very smoothly and does not clutter up your screen with unnecessary details. There's no story or enemies in the game, although it does have a weird inter-dimensional atmosphere and some mood music. Really this is all you need - The puzzles are very good and are allowed to stand as the main feature of the game. I'd definitely recommend it.. Parallax is a first person puzzle game centered around switching between dimensions. The puzzles are really great and the whole game has a very polished feel to it.There are 32 levels in total with 8 levels in each of the 4 chapters. Every chapter introduces a new and interesting game mechanic. Playing through the puzzles for the second time is really where this games meat is at, where you try to solve each level in as little moves as possible. Fans of Portal and Antichamber should really enjoy this game.The developer is also a really great guy. He's quick to respond to any issue you may have and updates occur frequently. (There have already been 6 patches in the week or so this game has been out)I would definitely recommend this game to anyone who enjoys puzzle games. It's well worth the price of $10 for the amount of gameplay it gives.. Good game, too short.Also some levels are trully challenging but others you find yourself following the only possible path and theres not much thinking in those levels.Good game overall but i would have enjoyed it more if it was a bit more like Antichamber with some kind of "story" or at least some more getting in character, not that antichamber had any story but you get more involved when there is a larger world to explore and the levels format beats that feeling somehow.I enjoyed and would definitely buy any other game with this flavor toasty games make in the future.. I'll start by saying Parallax and The Talos Principle are the first-person puzzlers of the past 12 months. At their core, they are each archetypal puzzle games: begin at a starting point and arrive at a predetermined goal with the means provided using logic and reasoning. Like any well-constructed puzzle game, the levels start simple and gradually become more complex while introducing more concepts which build upon themselves. However, they are also much different from one another. TTP is immersed in a story which drives and motivates the player (much like Myst or Portal) with its mystery and philosophical ideas. It has large, beautiful environments that provide enough to explore and add to the experience. Parallax is a straightforward puzzler. There is no story, no environments or landscapes to explore, nothing -- just level after level of puzzles. But this isn't exactly a negative. The game really works in its simplicity. It somehow creates a lot of incentive in the player to move forward and to complete the game (I would say at least to the extent of the recent Qbeh-1: The Atlas Cube and non-director's cut Q.U.B.E.).The unique concept to this game are the portals to a parallel "world." The portals shouldn't be dismissed as a sort of copy of those from the Portal series. They are only alike in name and that you walk through them. The portals here lead to and from another environment that has elements connected to both environments and also has elements local to only each respective environment. The player moves to and from each environment to activate switches and traverse to other portals in order to reach the goal. The swtiches can rotate portals the opposite direction so that the player can enter once inaccessible switches or portions of the level, and the switches can even rotate portions of the level itself. The level design is mostly very intelligent. Most have that "aha!" moment. And I really think it is because of those moments that the player is rewarded and driven. There are a small number of poorly designed levels, ones which make use of laser beams that have no purpose to the overall puzzle and only hinder the player's ability to traverse, and ones that obscure the player's ability to see where switches lead and what they activate. It is a wonderful exercise of the mind, and it is a rewarding experience. Any fan of the genre would be sorry to miss this addition. I only hope a level editor becomes available before interest subsides.
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