About This Game Z. Year One is a crowdfunded zombie card game brought to life by indie developer Downward Viral and 1,414 Kickstarter backers.NEW UPDATES: Since release, fans have provided lots of great feedback, with one of the most requested features being a more thorough tutorial/training system for new players. This, along with many other tweaks, bug fixes, and improvements are constantly in the works. Please check the forums for more details!IMPORTANT: Z. Year One utilizes a third party system called PlayFab to manage player accounts. Signing in enables various features in the game (such as gaining XP and unlocking new cards), allowing players to carry their progress between platforms, and to future-proof Z. in case we ever get to make a Year Two or add multiplayer, etc. We used PlayFab because as a two-man dev team, it helped us implement vital features we never would have been able to add otherwise.TWO ASYMMETRICAL FACTIONS / TWO WAYS TO PLAY!The zombie theme and horror atmosphere aren't just skin deep--they've been meticulously integrated into the game experience to create a DCG like no other!SURVIVORSSearch locations for supplies and use an assortment of unique items, armor, and weapons to survive one more night!FALLENSabotage locations, lay traps, convert Survivors into more Fallen, or just eat them alive!THREE MODESArcade: Four consecutive matches with random locations/objectives/enemies!Survival: Face unique Survival Challenges and see how long you can last!Supply Run: Customize your leader and risk everything for increasing loot! Supply Run is the best source of XP, Booster Packs, and rare Variants in the game!MULTIPLE OBJECTIVE TYPESRaze, Domination, Extermination, and Domination X Raze provide different takes on the familiar “duel”-style win conditions.THEMATIC LOCATIONSZ. is more than just throwing your best cards at the other player. What would a horror movie be without a properly eerie setting? In the middle of every match is one of several unique and interactive location decks.Survivors can find themed weapons and items exclusive to each LocationUnique Discoveries and Events awaitEvents provide optional objectives the Survivors can complete for special rewardsRescue Location-specific Survivors or encounter unique FallenThe last card of every Location Deck is a powerful Climax card that can turn the battleEach location is also represented by a fully 3D backgroundUNIQUE APPROACH TO THE GENREZ. was designed not only as an homage to games like Magic, Yu-Gi-Oh!, and a plethora of other tabletop and video games, but it was also designed to do away with some of the obsolete or less enjoyable aspects within the genre.Direct control over resources -- no mana starving or floodingLimited low-cost Location Units ensure always being able to play a unit during the early gameTraps and Instants are automatic, so the game doesn’t stop every three seconds to ask if you want to play oneLocation Decks make games dynamic and unpredictable -- there’s always a chance of a comeback!HARDCORE DIFFICULTYWhen you reach level 20 you’ll unlock Hardcore Difficulty, which offers far more challenging versions of Arcade, Survival, and Supply Run for experienced players, but also doubles any XP gained from winning matches!BOOSTER PACKS & VARIANTSBooster Packs work a little differently in Z. than other games:You can’t buy them, but instead earn one free Booster Pack each time you level upLeveling up always requires 1000 XP (roughly two Standard wins, or one Hardcore win)Booster Packs contain five Variants of either Rare, Prime, or Elite rarityVariants are more powerful versions of Core cardsVariants are only usable on Hardcore DifficultyVariants are consumed upon use, forcing you to think carefully about how you build your decks and which cards you’re willing to sacrifice to complete your current goalSince Z. is a single-player game that takes a bit of inspiration from rogue-likes, the Hardcore/Variant system allows players access to extremely powerful cards: units gain better stats and new abilities; Traps and Actions cost less to play or become more devastating; and Heroes and Horrors can be played much earlier than in Standard, completing changing the flow of the game!There’s much more to discover in Z. Year One so if any of this sounds exciting take a look and we hope to hear from you in the forums!IMPORTANT: Z. Year One is a standalone product -- the entire game is included already, with no additional purchases or microtransactions required. There are currently no plans for DLC or expansion sets, etc. It's more like Duels of the Planeswalker and less like Hearthstone in this way, as the development team consists primarily of one full-timer and one part-timer. IMPORTANT x2: Being a tabletop card game in digital form means you'll have to read often to know what things do in Z. If you don't want to do that, you're going to have a bad time! Press TAB in-game at any time to pull up the How to Play screen! (A more involved tutorial is currently being worked on to help out new players. Stay tuned!) 6d5b4406ea Title: Z. Year OneGenre: Indie, StrategyDeveloper:Downward ViralPublisher:Downward ViralRelease Date: 21 Feb, 2017 Z. Year One Download Xbox z year one cosplay. z. year one grant imahara. z. year one download. z. year one скачать. z year one steam I am finding this game a little on the difficult side at the time of writing as it's a recent purchase and I'm fairly new to this type oif card-based, I guess, strategy game. There is a bit of a learning curve as to be expected but it somehow doesn't stop this from being a really fun game to play.For an early access game it actually looks better than some full price games I've seen released recently, the card and background look really high quality, and the sound effects, and music are really great setting a slightly intimidating background to all the horrible ways your survivors can meet their maker should your planning go wrong.The developers (Downward Spiral) seem to be very active on the community forums and are very helpful with their advice on the little nuances of the gameplay or making sure anyone that may experience a problem (it is after all early access though there seems to be few real problems from what I've read) have it resolved, and you get the sense they genuinelly care about the game and doing their best.Overall I would certainly recomend this for anyone that is a fan of card based games, or even horror games, looking forward to future updates as the game develops further and it certainly has the potential to be one of the best Early Access games of the year.. Great concept, and I love the photography and art work, BUT...Ridiculously unfair for survivors. So many traps or other cards instantly kill a survivor. Some can be negated by your own cards, but only if you were lucky enough to have them in your hand AND had the supplies to play them at the right time. There's nothing worse than seeing your two best survivors blow their own heads off consecutively due to "Backfire" traps you weren't able to negate... (happened twice now to me) Meanwhile the Fallen are overrunning you. It just isn't fun for me at all to play as the survivors. Winning can be done, but pray to RNGesus and hope you start winning some before you get too frustrated. Queue the "get good" comments and thumbs down...Edit: Removed comment about a bug that has apparently been fixed now.Edit 2: As mentioned in the comments, I don't think the game is bad, I just found it more frustrating than fun. It just wasn't my kind of thing in the end.. Great card game, lots of promise for the future. Good concept, good photo artwork, fun to play even when you lose. Still a bit of work to do, could benefit from a lot more locations and location specific event cards but looking forward to seeing how it turns out when it's finished.Will kill Zombies and get disapproving looks from partner for having an all female deck again.....(Addition) After a few more updates since first posting this review you can tell how committed the team are to producing a decent game. Hats off to them for all the hard work. The decision to put a pricetag on the game and giving booster packs to unlock cards through gameplay is a much better idea than a f2p version, the game is worth it. The learning curve can seem tricky at first but after a few games it all falls into place, just remember the items in your inventory that you can spend resources on and equip them to your survivors (yes...I missed that in my first couple of games... textbook error on my part).. The concept for the game is solid, but the execution is troublesome.Of course it's been said before that there is no tutorial. You will just lose a bunch of game until you catch up. Even the in-game help is only partly correct and has omissions. Certain powers are simply not explained. Even when overring over some cards, you get the explanation for another power instead (agile instead of dodge, terrify and siphon not explained, etc.)Progression is a lie. Some cards and game mode are locked behind hours of repetitive gameplay. Leveling gives you booster, but you cannot use these cards anywhere other than Hardcode mode (unlocked at level 20) and they are all single use (removed from your collection after one game).Add to that random game breaking bug (cannot end turn), no gameplay options (faster animation) or skip button for the end phase (Fallen can gain more fury per turn for excess fury, but you have to click manually hundreds of time, per turn, if the game gets too long).Multiple bugs were only apparent after 3 hours of gameplay, so outside the refund windows. Buy at your own risk.. Three patches after its release -- a release preceded by many months in Early Access -- this potentially supercool zombie killing smorgasbord is a bit of a wreck. Cards don't work as intended, the interface is convoluted, quality-of-life features like being able to save progress between matches is curiously absent, some of the information you'd expect in a card game is unaccounted for, and sometimes it just stops. Full-on game-killing stalls. I have yet to be able to finish a game as the zombies, which is quite the problem in a game based on two playable factions. Execution excepted, the design is top notch. The long-term collectibility and progression are exactly what an online CCG needs. The variety of ways to play is a delight. And I freakin' *love* the R-rated gore-hound aesthetic, featuring slick photography instead of anything that might slip into an uncanny valley. The models, cosplayers, make-up, expressive poses, and CG additions are like no other videogame I've played, and they put Night on Earth to shame. What a wonderful mix of cheesecake and raspberry jam!All that said, it's been a frustrating release week, as you can see in this playthough:http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=871685407. Great concept, and I love the photography and art work, BUT...Ridiculously unfair for survivors. So many traps or other cards instantly kill a survivor. Some can be negated by your own cards, but only if you were lucky enough to have them in your hand AND had the supplies to play them at the right time. There's nothing worse than seeing your two best survivors blow their own heads off consecutively due to "Backfire" traps you weren't able to negate... (happened twice now to me) Meanwhile the Fallen are overrunning you. It just isn't fun for me at all to play as the survivors. Winning can be done, but pray to RNGesus and hope you start winning some before you get too frustrated. Queue the "get good" comments and thumbs down...Edit: Removed comment about a bug that has apparently been fixed now.Edit 2: As mentioned in the comments, I don't think the game is bad, I just found it more frustrating than fun. It just wasn't my kind of thing in the end.
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